![]() Unfortunately, the common thread I've heard from angry fans has been that the entire review process is badly broken that conflict of interest exists at nearly every big gaming publication due to the relationship between game developers and the magazines and websites that review their games. "However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s." ![]() Moving on, Muzyka acknowledges that the fan reaction is important but quickly deflects, holding up Metacritic in BioWare's defense. And as Paul Tassi points out, may also underscore how the quest for profits is killing video games.) (Whether the ending of the game was in fact just an elaborate set-up for a really great twist remains theoretical. The phrasing is as inscrutable as one would expect from a PR maneuver like this. That being said, promising 'clarity' is not the same thing as promising a new batch of options and endings for players. Looking at the content rather than the style, it certainly appears that a new ending may be in the works. Moreover, Muzyka praises the team's courage to accept constructive feedback. If video games are indeed art than it doesn't take courage to accept or respond to criticism. Lots of padding in here praising the BioWare team for their courage to accept criticism, which is odd since that's simply par for the proverbial course when it comes to art. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue. ![]() We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. I’m honored to work with them because they have the courage and strength to respond to constructive feedback.īuilding on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans. ![]() To that end, since the game launched, the team has been poring over everything they can find about reactions to the game – industry press, forums, Facebook, and Twitter, just to name a few. This is an issue we care about deeply, and we will respond to it in a fair and timely way. The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it. A "mind flayer" convinces you the game is over and that you 'won', even though it's all an illusion.Accepting criticism and feedback with humility is a good start. Neverwinter Nights: A very similar ending to the Indoctrination Theory. Jade Empire: Your master, who guided you through the game, turns around and kills you at the end. Star Wars: Knights of the Old Republic: Major twist at the end of the game where you turn out to be the games main villain that you have been hunting the whole game. *** MASSIVE SPOILERS FOR PREVIOUS BIOWARE GAMES AHEAD ***īaldur's Gate: You turn out to be the son of the Lord of Murder, and the major villian is your half brother, and in Baldur's Gate 2, the character of Imoen turns out to be another Bhaalspawn, your half sister, and the villian of Irenicus turns out to be a banished elf from Suldanesselar. Let's take a look at the twists in past Bioware games. The only difference would be the lengths they went to pull it off and make it subtle enough that a future reveal would be needed to fully confirm it. If Indoctrination Theory is true it would actually be completely in line with this history. Bioware's History of Using Big Twists at the End of Gamesīioware has a tradition of big twists.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |